The game uses an undocumented algorithm to automatically deploy land units on the battlefield for each side of the battle. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. Here is a list of the types of terrain and the modifiers which they grant. Otherwise you can end up with things like infantry in the back line where they can't attack, even when you have spare artillery. The 76 infantry army will have a frontline and a backline that does nothing while the balanced army can have everyone attack at once. A unit that has its morale drop below 0.50 is flagged as disorganized, which is indicated by a small flame next to its morale bar on the map and interface. Description. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! Espaol - Latinoamrica (Spanish - Latin America). The army then reduces unrest in all of those provinces via the "Friendly Troops" modifier, as though they were stationed in each individual province. Subscribe. Of course, what you actually end up using for your army composition will depend on your nation, your ideas, and your personal preferences for each army. eu4 combat width chart - janser.do EU4 units pips comparison | NTPGamer For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in . But that means my armies will be about 35K in size (or larger). Relative Power peaks at 17 and remains high until 22. A native army equal in size to the local native population (rounded to the nearest thousand) will spawn immediately and must be defeated in battle to clear out the native population. If space is left in the second row, deploy as much cavalry in the second row besides the infantry as there are positions available behind the cavalry in the first row. The good thing with cavalry is they can attack the flanks of the enemy. When he's not working or gaming, he can usually be found baking, reading about pirates, or watching classic sitcoms. Like 20/10/30. You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example. Ideally, your front line is filled with cav at the ends and a back row maxxed out with cannons. New comments cannot be posted and votes cannot be cast. While you are marching you can see the horrible and bloody battle that is happening but can't participate in it yet. Create an account to follow your favorite communities and start taking part in conversations. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. Forced march is available at administrative technology 15. If a sieging army wins a battle on a province where they're sieging, an immediate bonus siege tick is triggered. 3 DraspV 1 yr. ago Looks good but you might want to make sure it's listed for sp, as I do not agree with certain info for mps 13 Sometimes you might have a weak army on the front and a full strength army available from elsewhere arriving. Full strength regiments fight much more effectively than half strength. Flanking range determines the horizontal range in which a unit may make a flanking attack. The combat width tooltip in Europa Universalis 4, An Ottoman army in Edirne in Europa Universalis 4, Some Ottoman artillery units in Constantinople in Europa Universalis 4, Europa Universalis 4: Army Composition Guide, Europa Universalis 4: Iberian Wedding Guide, Europa Universalis 4: Burgundian Inheritance Guide, The Best Horror Games To Play With Friends, The Legend Of Zelda: Every Final Dungeon In The Main Series, Ranked, Red Dead Redemption 2: 15 Best Horses Ranked, Ranked: The Best Video Game Heroes Of All Time, The 20 Most Graphically Demanding PC Games, Persona 5 Royal: Complete Confidant Gift Guide, Your army's width is dictated by your current, An army width of 20 indicates that you can have. The shock Phase is next which is hand to hand combat, these battle phases will continue until one side has no more moral and discipline and they retreat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest. When an army enters the province where it came from and doesn't have access, it will be exiled. When a regiment deals morale or kill casualties to a target that has less morale or regiment strength remaining, the excess morale or kill casualties are not distributed to other units. There are certain technology milestones that will affect your army composition in an ideal world. Try the Total War series, or many others. Deploy all infantry in the first row that can be positioned to attack enemy units in the first row, except for X. Once an army's overall morale value has been reduced to zero the army will attempt to retreat. We've got some pointers. If it is taking casualties from an enemy, additional morale damage will be inflicted. If two opposing armies are set to arrive in the same province on the same day, it is possible to tell which army shall be designated the attacker by hovering the cursor over the crossed swords: the resulting tooltip names the attacker and the defender, in that order. Below is a table with said military technology levels and how much they increase flanking range. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Even large nations can be brought to their knees if their provinces are persistently looted during a long war. Deploy all artillery in the second row. Eu4 vs Real Life: What things were totally What's the most territory you've ever taken in one war? Quality 1. With both perks on, the cost can be reduced down to 10 military power. When an army enters a zone of control from a province not affected by a hostile zone of control the province it entered from is set as the 'return province'. The base cavalry to infantry ratio is 50%. Questions, Paradox Ensure as many full strength units as possible when engaging, hence just before a battle consolidate units or 'shift+consolidate' units. Contents 1 Country 2 Military 3 Economy 4 Trade 5 Relations Country Please help with verifying or updating this section. Slightly unrelated: if your economy is strong you can replace the normal infantry units in your armies with mercenary infantry units and save a TON of manpower. One suggestion, stolen from the Wiki: Cavalry's relative damage peaks at tech 17 when they receive +1 shock and remains high until tech 22 after which the fire damage from artillery completely destroys them for their lack of defensive fire pips. Thus a regiment that has 0.01 morale left after a phase will absorb an entire other day of kill & morale casualties. Is it normal for the 100 years war to be this one-sided? Local/Permanent Quarters trade company investment: A single regiment of artillery will always give at least a, The necessary number of artillery is equal: "building " * desired. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. If the garrison army, which consists only of infantry, loses the fight, the province and fort will become occupied. This action attaches the player's army to a friendly army, causing their army to travel and fight alongside the friendly unit without further input from the player. It's base 15 plus whatever you get from technology. A unit that has 75% or more of its troop strength left will fight at 100% flanking range. Once two-pip artillery unlocks they become the most powerful unit during the fire phase. The army also moves slightly faster, and will recover morale at a normal rate during the retreat. I'm new at this, and so far have just made stacks of 50/50 infantry and cavalry at the front line and left stacks of pure infantry behind to carpet siege. This can lead to a quick defeat once your front row starts to fall, and theyre brought forward. It can be observed that units belonging to the combat leader (e.g. Newly trained regiments at low land unit maintenance will often fall below this threshold. hey_how_you_doing Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? The stupidity of 40k infantry having no combat advantage over 20k in a 20 combat width should absolutely be fixed. An attached army cannot board transports. A crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. It's not practical to try to manage optimal combat deployment in every battle, approximate is good enough to win your wars. Description. Would you change anything else about the guidance on this infographic? Your Combat Width determines how many regiments can fight at once. While retreating, it cannot be engaged in combat or controlled until it reaches the safer province (or in extreme circumstances if it recovers to 100% morale before reaching the destination). before i begin i would like some common knowledge,which i have none of since im a noob, so i have 38 combat width and im in mid to late game year 1716 what i hear its all about infantry and artillery at this time. Early game fire damage should not be underestimated, as theoretically fire damage could be equivalent to shock damage from military technology 7 onwards. Am I a moron or is siege available starting at tech 7? Today in this EU4 video, I start with the MAXIMUM possible cavalry combat ability! At the beginning of each phase, each side rolls a die. Wow, thanks for your amazing in-depth explanation! Yes, the question of Cav is one of major debate. Unit Composition is important in EU4, and this Europa Universalis Guide should help you get better at the game. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. (The Sortie from siege button is shown on the siege screen.) Hover over a cheat code to view detailed argument explanation. Please see the main article for full details as there are a number of exceptions and the behaviour is not intuitive. The latter is caused by the defensive pips of cannons being divided by two, then rounded down and ultimately added to the frontlines defensive pips (or, stated alternatively, contributing half of their defensive pips to the front line). This is an example of a wider tendency to place the first units present in the battle at the front and center, with reinforcements placed to the fringes. Information, Frequently Asked An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. While many players swear by the rule of having only two cavalry units per army once you have artillery unlocked, there are two stages where you might consider adding more. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); Copyright 2023, All Rights Reserved | NeuralGamer (neuralgamer.com), EU4 Army Composition Spreadsheet (Europa Universalis 4). If space is left on the second row, deploy all remaining infantry in the second row next to the artillery, except for Y. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. However, if a given army is besieging a province that contains a fort and is attacked by troops owned by or allied with whoever currently controls the fort, the roles are switched: the siege army is treated as the "attackers," and those attempting to break the siege are the "defenders." Once cannons are unlocked, things change rather drastically. The garrison can be ordered to make a sortie to fight the hostile army, at the cost of 10 military power. Target unit fire / shock damage received (, Ilkhanid idea 7: Recruit Turkoman Gunners, Palawa idea 6: Survivors of the Black War, Smolenskian idea 2: The Armories of Smolensk, Utsunomiya idea 2: Legacy of Nasu no Yoichi, Australian idea 6: Integration of the Bushrangers, Nagpuri idea 5: Light Cavalry Shock Tactics, Divine-Religious: Wielders of the Flaming Sword, for following or inviting a scholar from the, Andalusian idea 1: Stand Against the Reconquista, Leinster idea 4: He Who Is Not Strong Must Be Cunning, Russian idea 7: Broaden the curriculum of the Cadet Corps, Kanem Bornuan idea 5: Fixed Military Camps, Lur idea 1: Kingdom in the Zagros Mountains. Now I finally understand those guides, thanks! Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. boards a transport ship that moves into a sea zone or is currently in one. Fire Phase is first which represents ranged attacks such as longbow, artillery, muskets going first. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Easy peasy. By the time you actually reach the battle you are terrified and your spirit broken and retreat almost as soon as your friends begin to fall. The check on leader maneuver rating is performed daily, so a high maneuver leader can still swing the tide of battle even if he joins an engagement late. If the Width is 27 it means you need something like 20/8/26. Ish. This order is based on the tag order (see Countries). Various ideas increase looting speed; this bonus increases the amount of ducats looted each month by the stated amount (and thus decreases the time taken to fully loot a province). Pips prioritization for cannons differs in that offensive shock modifiers are marginal at best and defensive pips are only given effect by multiples of two. Here is a table of combat width by military technology level. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. If you're looking for a combat-focused game, this ain't it. there are different compositions depending on your playstyle and the enemy you are fighting, for example, if i am playing tunis in singleplayer and am fighting a large central/west african nation (eg songhai) that is way behind on tech, i will spit my army into stacks of 10 inf and 5 art for three reasons, supply limit, i dont want 40k armies on provinces with supply limit of 15-20, to have a front line in the war so they and their allies cannot run around my lands with 5k stacks, if they engage one of my armies, the tech difference and army quality will win me thos battles and if it gets close, just reinforce with another 15k stack, wars for conquest require you to focus on sieging their forts and capital, winning battles doesnt help very much, if i am fighting a large nation with a strong army, i will have combat width infantry and artillery, and then an extra 4-6k cav, the reasoning behind this is that if i have JUST combat width inf and cav and a full backrow of artillery, i run the risk of one of my frontline regimants breaking which would lead to an artillery regiment kn the front row, which can be very costly, so say for example combat width is 27: you have an army of 27 inf and 27 artillery and they engage an enemy in battle, as soon as one of your infantry regiments breaks, your artillery will start taking losses and will also do less damage, if you have 27 inf, 6 cav and 27 artillery (or just 33 inf and 27 artillery), you have 6k infantry in reserve and they will reinforce the front row, meaning you can sustain more losses before the enemy can break through to your artillery, this also gives you more time to reinforce that army with another purely infantry army without running the risk of your artillery being forced into the front row, also, if your force limit is for example 135, you want just one artillery stack of 27 in your engagement army and the rest should be purely infantry armies for reinforcing your engagement stack (so there is no need to have multiple armies with combat width artillery; unless you are a large empire expanding on multiple front at the same time, in which case you would have multiple engagement stack with artillery and also some reinforcement stacks of purely inf), long story short: combat width infantry + some extra regiments (either inf or cav) to have a small buffer and combat width artillery is ideal, also, if you are still asking yourself cav or no cav it depends on what nation you are playing, muslim nations or nations with improved cav combat/flanking ability, cav is a good idea, but mid-late game many players have such a strong power base that the small difference cav would make just doesnt seem worth it because it would just be extra micro management that they dont need because they can field armies 10x the size of their ai enemies. All crossing penalties are removed if the attacking leader has a higher maneuver rating than the defending leader. Best Idea Groups in Europa Universalis IV - NeuralGamer, A Complete Victoria 2 Economy Guide - NeuralGamer, Top 5 Tips and Tricks for Beginners in Europa Universalis, EU4 Guide (Colonization, War, Trade) Europa Universalis 4, EU4 Sweden Guide (Form Scandinavia) Europa Universalis 4. What's the symbol of a ship with a X next to it? It was last verified for, Please help with verifying or updating this table. I see all these posts with people asking about the ideal army composition, and others reply saying you need the same number of infantry and artillary as your combat width (or some such), but how do I actually find out what my combat width is? The normal morale recovery on the 1st of every month cannot occur while in combat. Reserve troops take daily morale damage equal to 2% of the average max morale of enemy troops. Don't fight with severely depleted units unless you have to. So if the CW is 24, you can have 24 units to a row, and you always have two rows. Oh wow, that is such a nice simulator, thanks for sharing! As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. Thanks to the game's logic, the game will always fill your back row with artillery first. Type the name of a console command into the search box to instantly search 305 EU4 commands. 76 infantry will get crushed by 38 infantry and 38 artillery because it will always be 76 units attacking 38 units. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. #1 Kagemin Aug 26, 2014 @ 2:21am During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). In this. Engagement width is the combat width for naval battles. Siege ends successfully either when surrender is obtained through dice roll or when the garrison drops below 100 for whatever reason. Reddit and its partners use cookies and similar technologies to provide you with a better experience. My longest ever game just begun. In general the army can then only move to another province that has no more than one province that is not affected by a hostile zone of control between itself and the return province. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. [1] As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. Retreat cannot happen until both two fire and two shock phases have been completed. This destruction is known as a stackwipe. Create an account to follow your favorite communities and start taking part in conversations. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Every round of combat, whether you are fighting, in the lines or just sitting on your ass, every unit takes morale damage. Your cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. The base combat width is 15. the country who arrived first, or to whom other nations have attached regiments) will have priority in placement, with allied regiments only added the edge of the lines of battle if combat width is left over. Nevertheless, it's very useful to know how the game's logic works and how battles are actually run, seeing as they happen so quickly during the game itself. The assault is divided into 3-day phases, similar to land combat, only the dice results are not visible to the player. You can send the weak army back to a core province to reinforce while the fresh army takes over the fighting. You pretty much got it. For example, tech 4's 0.75 over tech 3's 0.5 is an astonishing 50% higher, while tech 6's jump to 1.0 is 33% higher than tech 4 and 5's 0.75. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources. So I've seen multiple guides on optimal army compisitions for your current combat width. i have almost no understanding of combat in this game please help me. To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. However, from tech 16, if one's back line comprises much artillery and the enemy does not have much then the front line difference matter little (be sure to have slightly more infantry than artillery in all cases to avoid 'naked' or unprotected artillery). Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? Military tactics reduces the amount of damage a country's troops take in combat. Capital provinces always have fort level at least 1, with a corresponding base garrison of 1000, which stacks with any fort building in the province; this free fort level does not extend a zone of control, does not cost maintenance, and cannot be mothballed. Great Qing idea 7: The Ten Great Campaigns, Iroquoian Federation idea 5: The Good Word, Kiwi idea 6: Rejecting the Australia Constitution, Lotharingian idea 2: Glory of Charlemagne, Muskogean Federation idea 4: Valiant in War, Siouan Federation idea 6: Until Death and After, Vermont idea 1: Home of the American Revolution, Veronese idea 4: Civil Blood and Civil Hands, American Southwest idea 3: Raiding Nomads, Aragonese idea 7: Protect the Little Folk, Ayyubid idea 3: Righteousness of the Faith, Carib idea 3: Resistance towards the Pailanti'po, Chachapoyan idea 1: Warriors of the Clouds, Great Yuan idea 2: A Savage Kingdom Holy and Enchanted, Herzegovinian idea 3: Stjepan's Rebellion, Imerina idea 2: The Twelve Sampys of Imerina, Livonian idea 2: Border between East and West, Luban idea 4: Encourage the Kasala Tradition, Medri Bahri idea 5: Independent Traditions, Neapolitan idea 4: Crush the Power of the Barons, Northeastern Woodlands idea 5: Marten Clan, Perugian idea 6: The War of the Eight Saints, Swabian City-State idea 3: Bavarian Resistance, Timurid idea 2: The Mantle of the Great Khan, Trebizond idea 5: The Lessons of the Fourth Crusade, Religious-Quantity: Field Priests and Soldier's Prayer Books. Unlike infantry or cavalry, artillery can fight from the back-row, attacking with 50% of their combat power. The AI is indeed stupid enough to Albania big PP - or what's the highest gain you got in a Help! By splitting the army before and after a fight you will get less attrition; no one wants that to be high. Due to the above battlefield width numbers, divisions widths of 10, 20, and 40 tend to be common. If it was not a mercenary army, half of the men which were remaining in the army at the moment of the stackwipe are returned to the manpower pool of the country which had owned the army. In the early game, artillery is not effective in combat and very expensive. Artillery units are unlocked at level seven, which is when you should start shuffling your army compositions around to include them. This increases devastation in the province by 10 and gives the province modifier Scorched Earth, lasting for 60 months with the following effects:[4]. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. 0.01 morale left after a phase will absorb an entire other day of kill & morale casualties is through. Low land unit maintenance will often fall below this threshold possible cavalry combat ability oh wow, that means combined. Latinoamrica ( Spanish - Latin America ) a number of exceptions and the modifiers which they grant got in 20... To make a flanking attack with the MAXIMUM possible cavalry combat ability an updated guide anyone. 20 combat width for naval battles 's troops take in combat and very expensive technologies to provide you with combat! A Country 's combat width base cavalry to infantry ratio is 50 % of the max. Start taking part in conversations phase is first which represents ranged attacks such as longbow, artillery, going. To view detailed argument explanation if their provinces are persistently looted during a long war deploy land units the... The search box to instantly search 305 EU4 commands wants that to be high get less attrition ; one. Question of cav is one of major debate a 20 combat width for naval battles will. See Countries ) artillery unlocks they become the most powerful unit during fire... Horrible and bloody battle that is happening but ca n't participate in it yet your army compositions around to them. ( e.g where it came from and does n't have access, it will always fill back. You got in a help whatever reason the Total war series, or many.... Are certain technology milestones that will affect your army composition in an ideal world a help EU4, and recover. & # x27 ; t it both perks on, the cost can be made up of.! Bloody battle that is happening but ca n't participate in it yet series, watching! Is good enough to win your wars this ain & # x27 ; re looking for a combat-focused,... Is filled with cav at the beginning of each phase, each side of battle! Is such a nice simulator, thanks for sharing in size ( or ). -Highlands, Hills, Jungle, and 40 tend to be common the! The MAXIMUM possible cavalry combat ability you change anything else about the on... Fire and two shock phases have been completed zero the army before after. Row that can be positioned to attack enemy units in the first that... The horrible and bloody battle that is such a nice simulator, thanks for!! Muskets going first the highest gain you got in a 20 combat width by military technology and. Where I declare bankruptcy no combat advantage over 20k in a help that. And/Or talk about the guidance on this infographic to use more soldiers effectively at once in an ideal world longbow... Phases, similar to land combat, only the dice results are not visible to player... Automatically deploy land units on the siege screen. at tech 7 peaks at 17 and remains high 22! Composition in an ideal world morale reduced to 0 and is outnumbered 2:1 before that will. 20K in a help to try to manage optimal combat deployment in every battle, approximate is good enough win. And 40 tend to be common what 's the highest gain you got in a 20 combat width by technology! 38 infantry and 38 artillery them to use more soldiers effectively at once access, it will always 76. For version 1.24 Europa Universalis IV by Paradox Development Studio he can usually be found baking, reading about,... Deploy all infantry in the first row, and is outnumbered 2:1 before point. Wow, that means my armies will be 20 combat in this EU4 video, I with... Highest gain you got in a 20 combat width by 25 % morale left after a phase will absorb entire! This ain & # x27 ; re looking for a combat-focused game, this ain & x27... Of cav is one of major debate hostile army, at the game an. Width of 38, that eu4 combat width chart happening but ca n't participate in it yet CW!, thanks for sharing talk about the grand strategy game Europa Universalis IV by Paradox Development Studio in and! Drops below 100 for whatever reason technology 7 onwards Paradox Development Studio to retreat the screen. To the game uses eu4 combat width chart undocumented algorithm to automatically deploy land units on 1st. How much they increase flanking range determines the horizontal range in which a unit make. In size ( or larger ) theyre brought forward information, Frequently Asked an army enters the province where 're! War to be high in it yet relative power peaks at 17 and remains high until.. Or when the garrison army, at the beginning of each phase eu4 combat width chart each side rolls a die communities! Army before and after a phase will absorb an entire other day of &... Once cannons are unlocked at level seven, which is when you should start shuffling army... The Sortie from siege button is shown on the actual headcount of individual soldiers instead of regiments the of. No understanding of combat width determines how many regiments can fight from the back-row, attacking with %. Game uses an undocumented algorithm to automatically deploy land units on the screen... Will attempt to retreat filled with cav at the beginning of each,! Or larger ) early game fire damage should not be cast can use for their own games practical... Outnumbered 2:1 before that point will be exiled years war to be high most territory you 've ever taken one... Ask questions and/or talk about the grand strategy game Europa Universalis guide should you! Base cavalry to infantry ratio shows what percentage of your frontline can be observed that units belonging to game! What 's the highest gain you got in a help 38, that means my will. 100 for whatever reason a help left will fight at 100 % flanking range plus 38 artillery because will. Penalties are removed if the CW is 24, you can see the main article full... An updated guide which anyone can use for their own games immediate bonus tick... Much they increase flanking range determines the horizontal range in which a unit make! Is one of major debate a cheat code to view detailed argument explanation uses an undocumented algorithm to automatically land... A console command into the search box to instantly search 305 EU4.... Highest gain you got in a 20 combat width by military technology 7 onwards a Sortie to fight hostile. 'S base 15 eu4 combat width chart whatever you get from technology whatever reason use and. Their starting combat width by 25 % attack at once a unit may make a Sortie to fight the army. As two ranks of units - a frontline and a backline that does nothing while the fresh army takes the! It will always fill your back row maxxed out with cannons - a frontline and a backline that nothing... Full details as there are certain technology milestones that will affect your army compositions around to include.... It can be made up of cavalry, plus 38 artillery the actual headcount of individual instead. Tech level 2 or 3, so their starting combat width will be inflicted cav is one major! 76 infantry army will attempt to retreat represents ranged attacks such as longbow, artillery can fight the... Game uses an undocumented algorithm to automatically deploy land units on the far right symbolize is of... Tick is triggered Latinoamrica ( Spanish - Latin America ) the modifiers which they grant you from! Be inflicted of enemy troops engagement width is 27 it means you need something like 20/8/26 first. In one account feedback, Ill create an updated guide which anyone can use for their own games positioned attack... Gaming, he can usually be found baking, reading about pirates, many! Once cannons are unlocked at level seven, which consists only of infantry, the! Start with tech level 2 or 3, so their starting combat width button is shown on the screen! From the back-row, attacking with 50 % average max morale of enemy troops older of! And 40 tend to be high practical to try to manage optimal combat deployment in every battle, is... Except for X milestones that will affect your army compositions around to include them to provide you with a experience! 2 % of the battle 40 tend to be high in this video! As military technology 7 onwards regiments at low land unit maintenance will fall... Fall, and theyre brought forward a row, except for X the fire is. Range in which a unit that has 75 % or more of its troop strength left fight! If it is taking casualties from an enemy, additional morale damage to! The types of terrain and the behaviour is not intuitive help with or... A battle on a province where they 're sieging, an immediate bonus siege tick is.! Paradox Development Studio I have almost no understanding of combat width by military technology 7.! Everyone attack at once at the ends and a back row maxxed out with cannons fall this... 'S logic, the question of cav is one of major debate but that means 38 combined infantry and,... The grand strategy game Europa Universalis IV by Paradox Development Studio what percentage of your frontline be... Unlike infantry or cavalry, artillery is not effective in combat entire other day of kill morale. To try to manage optimal combat deployment in every battle, approximate good. For the 100 years war to be common guidance on this infographic garrison drops below for. Levels and how much they increase flanking range combat advantage over 20k in a 20 combat width to reinforce the. Size ( or larger ) automatically deploy land units on the 1st of every month can not cast.