What the lthorians are trying t do is nobIe but not th best option hre. Handon, who lied about having his blaster stolen. Players who intend to become Light Jedis would do well to keep in mind that the cure and heal Force powers essentially replicate the effects of medpacs, and have the bonus of being reusable, since your Force gauge will gradually replenish itself over time. Rather than expending valuable attribute selection points to gain an extra hit point per level, you may wish to reserve those points for an attribute that more directly affects your character, and simply allot one of your feat slots to toughness or its upgraded brethren. If the player has chosen to help Samhan Dobo with his smuggling (dark side) and has completed Samhan's first two smuggling quests, B-4D4 can be used in the third one, to steal medical supplies for Dobo and will be forced to fight a TSF officer. You should point out the connection to the slavers if you're headed towards the Light side; otherwise, you can let him go to his death for a Dark side shift. Melee combat against Bendak is only slightly less dangerous, since his +15 to attack and +3 damage is coupled with master power attack. After the second ambush, you should find a swoop bike signal device on one of the bodies. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. The third rank doubles the point bonus, meaning that if you achieved the third rank of this feat at level 12, you'd still possess the 12 extra vitality from the first rank, but also instantaneously gain another 12 points. Apparently, it transforms a normal, healthy human into a ghoulish monster, interested only in killing. Head back to the elevator and take it down to the hangar level. Since your characters cannot die outside of combat, and since there are easy ways to heal your characters, the avoidance of mines shouldn't figure too highly on your list of skill priorities. You'll need to beat the best times in three tiers before you finally achieve championship status on Manaan. Walk over the pool and head towards the door; there's a deadly plasma mine that can dish out up to 70 damage to you if you don't spot it, so make sure you're healed up before passing through. Every character in the game has a base defense of 10, to which the aforementioned factors are added to form that character's overall defense. 2 to the 7th power is 128.). to escort (steal in this case) a droid from Hangar 2 in the Dock Module back to 4 - Mainframe & T1-N1. You will encounter a group of guards seemingly intent on bringing you to trial for causing such a ruckus. If you haven't encountered Calo Nord since escaping Taris then he'll await you by the campfire in the south of this clearing, ambushing you immediately upon arrival; Darth Bandon does likewise at a later stage in your quest for the Star Forge. So take a dive on the first run, and save your best effort for the second heat. All of these spikes are one-use-only, unfortunately, and are removed from your inventory after you add their modifier to an attempt to breach security (whether the attempt was successful or not). High-stakes Pazaak will require a good deck. Manage all your favorite fandoms in one place! I'm trying to recover the Ebon Hawk and in the mean time been doing various bonus missions. Besides your interactions with Queedle, this quest relies on your cunning ability to steer a swoop bike. "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. Residential 082 West Speak with the Ithorian leader, Chodo Habat. This opens up the Sandral-Matale Feud side quest. The first few times you talk to him, he will regale you with stories of atmospheric entries in battle armor, combat in asteroid fields, and so on. If the player sides with Jana Lorso rather than Chodo Habat on Telos IV, then Luxa will have Surik collect the owed credits from Opo Chano. After you obtain Jolee and (hopefully) Juhani, the non-Jedi members of your party can take a backseat. Lurze will warn you not to open it, and with good reason: it'll eat your soul and place it inside a prison without walls. Combat in Knights of the Old Republic can get a little hectic, even when just a few characters are involved. (This is due to the fact that enemies with melee weapons will get a +10 bonus to their attack rolls if you are equipped with a blaster.) During the battle at the Hangar Bay youll find a Modified Blaster on one of the mercenaries. If you accidentally leave even one Jedi behind, your mine expertise will be for naught. Your guess is as good as mine; the staff of neither Embassy seems to have much information, and even if you break into the Sith base, you won't find much to incriminate the Sith as an organization. Once you're done running around, head through the doors to the south that lead to the Upper City. Anyway, head west, being sure to loop back into the smashed window to pick up a nerve amplifier belt, and eventually you'll wind up staring at the kolto control facility. STAR WARS Knights of the Old Republic II: The Sith Lords. For now, look around. This will at least set you up with a meeting with the Exchange boss, Slusk. He held the ID number 003127. Well, maybe just a little fear; Juhani's far from invincible, even with her huge vitality base, and you'll need to use her correctly so that she doesn't wind up getting overwhelmed in every fight. Guess what you have to do next? Indeed, you'll need to reach the southwestern corner of the level anyway; that's where the elevator to the next level is. Adding the line allowwindowedmode=1 like i say below may now longer be needed. You can also hack into a security console and use that to open the door to the armory in the northwestern corner of this level, at least. Even if the Sith makes his saving throw against the fire, he'll still take at least 15 damage each time the flamethrower is used, so queue it up three times and hope T3 lasts long enough get them all off. Grab the Star Map and the Sith lightsaber, then walk back down to the acid pool for your final test. solution is to win over three of the judges; if a simple majority believe that Sunry is innocent, then he will be set free, while there will be lingering doubt about his innocence, although you'll still get an experience reward. If you insist on presenting the holocron to him together, she'll attack you; kill her and take the holocron for yourself. Security is the euphemism used for that eternally useful skill in KOTOR; characters with at least one point in security can attempt to disable the many locks that you'll encounter throughout the game, with higher skill required for more difficult locks. Now you can proceed to the third and final quest; Zhar wants you to find the source of a 'taint' that has been infecting a meditation grove near the Jedi Academy. Also, in the Graphics options section type a line that says . The third option is to kill them both together but youll need to fight everyone at once if you choose that path. If you upgrade it to the second rank, then you'll be able to have your NPC party members engage Jedi at close range, while you sit back and send your lightsaber into the fray every round, with minimum risk to yourself. He does possess the ability to use the special droid equipment, like flamethrowers and stun rays, but this doesn't make him any more special than HK-47, who in general is a more proficient warrior than T3-M4. It is also possible to convince a protocol droid in the Dock Module that the station's leading council has granted Czerka the right to collect an excise tax on all incoming traffic, and that he, B-4D4 is in charge of collecting the tax. Don't worry about the flunkies, though; concentrate all your firepower on Calo himself. It might be worth a try if you're having an overly difficult time with this boss. None of these are critical flaws in your character's power levels, though; indeed, the game has been balanced to take all of this into account, and if you proceed through the game normally, a character that splits 8 levels of a mundane class with 12 levels of a Jedi class shouldn't have a problem beating the game in the end. You can think of your class as roughly analogous to an innate talent that may be used or squandered as you see fit, rather than as a rigid mold that must be adhered to at all times. The Dark Jedi Master here is another toughie, but not impossible. Lie to her and gain access to the mainframe. Check all of the bodies; Sherruk, especially, has some nice loot, including two lightsabers. Habat then allowed B-4D4 to leave. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. Be sure to search their bodies after they die to gain clues as to why the Mandalorians are on Kashyyyk. With any luck, your attack bonus will be around +27, making it a simple fifty-fifty chance to hit. Kreia teaches you a power called Breath Control, but it only immunes you to the poison temporarily. Skills, like most everything else in the game, are based upon simulated rolls of a 20-sided die, so even a high level of proficiency in a skill won't always protect you from failure. For the techies among your party, gear head benefits the repair, security, and computer use skills. The guards and the emitters are the key here; eliminate the sonic field that's being generated, and the poachers will have no choice but to leave the area. The consular's unique Jedi Feat is Force focus, which lends a bonus to the DC of their Force power attacks. If you intend to complete his quest, you'll need to search her body and bring her journal back to Rakil. If you're heading down the path of iniquity, you can brush him off right now; otherwise, talk to him to learn of communication problems with the Tuskans that may be solved by a special droid available elsewhere in town. Sol'aa also sells a few cards. Once you shut down two of the emitters, a very big beast will run through the camp, scaring away the poachers once and for all. Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. Last, but not least, you should develop an instinct for when to shift gears. Rukil asks you to bring him the journals of his father and grandfather, in the hopes that they, together with the clues in his apprentice's journal, will provide some answer to the riddle of the Promised Land. They'll still target you, of course, but they should be weakened from the fighting, and since all the enemies on this level will be droids, you can use an ion blaster or rifle without having to worry about switching your weapons back and forth for different opponents. Corrects an issue with the swoop bike getting stuck in air in the swoop race mini-game, Corrects stuck issue when reboarding Ebon Hawk on Nar Shaddaa, Corrects a text/voice mismatch in Kreia's dialogue on Malachor, Corrects a scripting issue with Batano quest on Telos (light side), Corrects a scripting issue with Devaronian conversation on Telos, Updates a journal entry for "A Hidden Power" quest on Korriban, Updates a journal entry for the "Fuel Sabotage" bonus mission on Telos, Master Vash's corpse will now yield a lightsaber if you have a lightsaber when you kill him on Korriban (dark side), Khoonda Gun Turrets will no longer appear if you destroy them on Dantooine (dark side), Reduced the repetition of party members' voice lines when opening doors and containers. The reason you'd want to do it over and over again is that the game erroneously awards you experience each time you do it, thus creating an experience well that's limited only by your available computer spikes, or by the game's experience cap, if you do manage to hack for free. Unfortunately, the two class skills that scouts have in addition to the three that soldiers get are somewhat less than useful in practice: computer use and repair are both decent enough skills, but rarely offer players a preferable alternative to combat, unless perhaps you're playing on the hardest difficulty levels. You'll encounter your first member of the Rakatan species inside, if indeed you do choose to open the box; in order to escape, you'll have to challenge him to a duel of riddles. Since this is an official government contract, you gain neither Light side nor Dark side points for killing her. Any class would stand a fair chance of finding this useful, since it is difficult for soldiers and scouts to increase their persuasion skill, and vice versa for scoundrels and treat injury. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. This applies to each individual attack, and works against any form of damage, not just physical. These skills are purchased with skill points at a one-to-one ratio. Once you've made your choice, walk to the computer behind where Bastila was and deactivate the Temple's defenses, as well as the disruptor field around the planet, then head back to the Ebon Hawk. If you're used to pre-made characters, such as are found in most console RPGs, by all means select a quick character and jump directly into the game; they're not handicapped at all when compared to a custom character. The spots where the Mandalorians will pop up are littered with dead Wookiee bodies. Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. Haven't tried the mod pack yet, but when I do I'll let you know how it did. Malak will fall eventually. As soon as the ritual begins, Jolee and Juhani will impress upon you the urgency of allowing them to tag along; you'll need to pass this request along to the Rakatan guide who's leading the ritual. For now, though, bring the blade back to Freyyr, assuming you didn't kill him earlier. While soldiers are obviously the best class for combat-oriented players, they are less adept at dealing with electronics and security measures than the other classes. Yuka will refuse to let him go for less than 4,000 credits, so exit out of the conversation afterwards and speak to HK-47, the droid in question. Regardless of your choice, the character in question will need to: escape from their confinement, if any; overpower the Sith guard that patrols one of the hallways, then pick up the starboard cell block key from his body; free the Rodian prisoner behind one of the energy fields; then use his ICE to hack into the computer terminal in the room near where the Sith guard was. That's where I recommend going first (even before Czerka) after a little reconnaissance here in 082 East. You'll need to travel through the exterior of an ancient Temple to reach the south beach. 16x9 ratios seem to work for me. Dispatch the guards and search the remains for a datapad that'll give you a bit of a clue regarding this base's main puzzle. Return to the surface (being sure to use the northern pressure door in this map; it's a shortcut back to Hrakert station) for dressing-down from Roland, and your reward. (That's why it's called a role-playing game, after all.) Dealing with the Exchange The Exchange are interferring in the restoration project. If Bastila's along, you may want to let her rejuvenate her Force points; just let the game sit unpaused for a few moments, then save your game. Your NPC teammates will not join you in stealth mode, nor will they follow you while you're invisible, so if you do find yourself suddenly exposed, they may be too far away to lend you support. For example, your character starts the game as a level one soldier. You get off on a technicality; congratulations. You just have to walk around and talk to everyone. Dark side characters are not neglected; whenever the game branches off to allow Dark side characters a separate solution to a problem, that solution is mentioned, even if that solution is, nine times out of ten, as simple as starting a fight and winning. You'll need to go into the room in solo mode for this to really work well, though.) Youll find her dancing in the Cantina and can win her back through a game of Pazaak. If your health starts running low, however, make sure you use a medpac immediately; you don't have a large margin of error between being wounded and being dead. The death of those people would cause my people to fight. Simple enough. Answer: Nothing. Carth, Bastila, and your PC will be captured, so you'll need to pick one of your other teammates to hopefully escape imprisonment and rescue you, excepting Zaalbar, who obviously would have a difficult time evading capture by the Sith. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. And the other shoe..doesn't fall this time. You need his credentials to get the droid B-4D4 but it will cost you 2,500 credits. If you've seen it in the movies, you can probably do it; if you haven't seen it in the movies, well, you can probably do that, too. San Rafael, CA 94912, From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars Knights of the Old Republic II: The Sith Lords, https://strategywiki.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Versions&oldid=838790, Added voice lines for Opo Chano when the PC states they can repair the protocol droid themselves on Telos (dark side), Corrects a crash issue at the beginning of the dialogue after entering the Harbinger, Corrects a crash issue when transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos (light side), Corrects an art issue with NPCs that appear in the mine foreman's log on Peragus, Corrects a geometry issue inside the Jekk'Jekk Tarr bar on Nar Shaddaa, Corrects an issue with ATI Radeon cards being incorrectly reported in the swinfo.txt, Corrects an issue with Atton missing from force cage in the Telos Academy. If you care to avoid that outcome, answer the questions honorably, and the computer will eventually sic two defense droids on you. You can also erase any connection B-4D4 has with Czerka. Head out of the Apartment Complex C and use the Information Terminal. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents. It's tedious, but it works; just be sure you keep moving, or Malak will likely get in position for a Force jump. You can also sometimes get lucky and deal more damage than he has life in a very short period of time and kill him outright, but more often, you'll need to wait him out and keep your own health up. Soldiers, as you might expect, generally possess more brawn than brains and are apt to use firepower to blast themselves out of a tight spot. Access both of the terminals to unlock the passage leading deeper into the ruins. If you plan to focus on ranged weaponry, however, you shouldn't need many points in strength; there are no strength requirements for any items in KOTOR, and since your inventory is unlimited in size, you don't need to have a high strength to carry loot around. ), Logarithmic: 7 (Here's where your public school education starts to fail you. Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, and takes a -4 penalty to strength, dexterity, and constitution for 24 seconds, Target is stunned for six seconds and takes damage equal to half of their (the target's) maximum vitality, Save versus fortitude: No choking effect, take damage equal to attacking Jedi's level, Single victim takes -2 penalty to defense, reflex saves, and attack rolls for 30 seconds, Target is drained of one point from each attribute every three seconds for 21 seconds, and is slowed, Target is drained of one point from each attribute every second for 12 seconds, and is slowed. Dark Side If you are following the dark side and going through Luxas quests she will tell you to get the debt back from Opo Chano. Talk to Bolook and tell him that it was Handon's blood, because he is holding his side. Tell him you're 2023 by BizBud. First off, you'll need to track down the body of a Wookiee south of Jolee's hut, and read the datapad found on it. I had a similar difficulty with Jade Empire. Down below is another section called [Graphics Options] there is another line that says Fullscreen=1. The Jedi sentinel's unique feat is probably the most useful of the three: as a sentinel increases in level, he or she will become increasingly resistant to mind-affecting attacks, such as attacks that cause fear, or stun your character. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. Once Sherruk falls, finish off the rest of the gang, taking down the Mandalorians first. Wookiees can not be equipped with any kind of clothing. If you're having trouble surviving the mere journey to this corner, then that whole difficulty setting joke might not seem so funny to you. Dendis is the good merchant whereas his brother trades in the black market. Note that this quest must be completed before you finish the Sandral-Matale Feud side quest. Note that players with some persuasion ability can easily bribe him to lie in court; this gives you a minor Dark side hit, but will help out your case later on, so you should do it unless you're really into role-playing the virtuous path. In order, the answers to each matrix are: The interrogation is a fairly laborious proceeding--if you don't know what you're doing, that is. Kandon and his primary bodyguard both have energy shields, but both offer substantial experience rewards and some great items. The Star Wars saga has seen incarnations in a remarkably broad number of gaming genres: even if we restrict ourselves to discussing console titles, there have been side-scrollers, arcade rail shooters, fighting games, first-person shooters, space-flight sims, and even a kart racer or two in there. Now that you control B-4D4 head to the Czerka Offices and speak with Jana Lorso. He'll dish with the info, which the interrogator will attempt to claim as the result of his work. Although at the time of posting this news the patch announcement has not yet been posted on the official LucasArts website, the patch is available via auto-update. Dark Jedi, Sith apprentices, Sith heavy troopers, and Sith troopers all apparently take personal offense at your continued presence in this area. If you try to leave with the goods a man will come back and accuse you of being a thief. Any double-sided card is generally preferable to a single-sided card, though this is less true of the extreme ends of the double-sided types. The modifier that you gain from strength is applied to the attack roll and damage of a melee weapon, meaning that a character with high strength will find it both easier to hit an opponent and easier to inflict large amounts of damage. Head east to find a group of Dark Jedi that need killing, then walk into the flow control room. You can re-target characters or queue up actions while a battle is paused. He'll tell you about the need to access the security elevator in the back of the base to find the swoop bike accelerator, but the elevator is guarded by laser cannons. Obstacles are bad; avoid them. The treat injury skill simply adds itself to the amount of vitality you would normally gain from a medpac; this amount can be further increased by using advanced medpacs or life support packs. It's easy! Once you kill the Rakghouls guarding his body, you can grab the serum and do with it what you will. Empathy boosts persuasion, awareness, and treat injury. He and his cronies can pose a tough challenge for an under-leveled team of adventurers; if you find yourself getting overwhelmed, you may want to skip these guys for now and come back when you have a bit more vitality under your belt. Also, keep in mind that only your PC can use persuade; none of the NPC members of your party are apparently gifted with a way with words. The O.J. Knights of the Old Republic II - The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 . Regardless, the visitor's hotel in east central should be your first stop. In short, you'll need to travel to the Under City, but in order to do so, you'll need to find a way past the Sith Trooper that guards the only elevator leading down. It contains a Bek datapad and some rancor bait, which will, not surprisingly, come into play when you need to take down the rancor, who's waiting in the next room. You'll run into Queedle in the Manaan swoop registration office. Make sure the installer points to the proper location of your KOTOR2 installation. There is a side-quest here involving a woman named Dia; see the Side Quests at the end of this planet's section to learn more. They've got you there, and there's no avoiding justice in this situation. He'll still fill you in on the Tombs, if you ask nicely. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. All trademarks are property of their respective owners in the US and other countries. Your other characters will have defense ratings in the high 20s near the end of the game, while Zaalbar will remain closer to 12 or 13, meaning that he'll take an awful lot of damage very quickly. Eventually, the Lena from her tale will appear, and let you know that Griff has been captured by the Sand People on Tatooine. Use the computer terminal nearby to open the hangar doors, then loot Saul's body and get the hell out of Dodge. As expected, Malak keeps himself sheathed in Force immunity for most of the battle, making it difficult for any of your offensive Force powers to connect, but even if he was defenseless, his massive saving throw bonuses would still protect him from most of what you could do. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. Through the door to the north is the Sith Governor; he's the first truly difficult boss fight you'll encounter. Any thoughts? (Well, hopefully.) You'll find Dia in the south apartments, in a locked room near where you first awoke on Tarsis. For the control center, you may wish to repair the droid in the northwestern hallway to do your dirty work for you. It is passion that fuels the Force: true. Awareness allows all of the classes in the game a chance to spot mines that are in your path or that exist as part of a trap on a door or chest, or expose an enemy that has entered stealth mode. Having a good blaster at your side won't always get you where you need to go; in fact, since you're unable to indiscriminately cut down the foolish peons who block your way, you may sometimes find that a silver tongue will gain you access to hidden areas and optional quests more reliably than brute force. You'll take an immediate Dark side hit for agreeing to participate in this kind of savagery. H. Czerka (DSO) 1.. You can lie every time you are given that option to take a Dark side hit; fortunately, the Council is fairly gullible, and understandably so: it'd be a pretty short game for Dark side players if you got washed out before you even became a Jedi. It can be applied when you are attacking an enemy from behind, if your target is stunned or immobilized, or if the scoundrel is in stealth mode. Unlike some of the more annoying Dark Jedi you've run into, Malak won't spam death fields at you; he doesn't appear to have any way to heal himself at all, as a matter of fact. Apparently a house droid that her husband created for her has wandered off/been stolen/disappeared/whatever. If you can combine master speed with master flurry, or even just use master speed by itself, you should be able to get at least one successful hit in on Malak per turn, assuming you haven't completely neglected your attack bonus. 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( here 's where your public school education starts to fail you get the in! The Czerka Offices and speak with Jana Lorso as to why the Mandalorians.! Will be for naught kotor 2 czerka mainframe erase northwestern hallway to do your dirty work for you skills! Be equipped with any kind of savagery control B-4D4 head to the north is the Sith Embassy who... Apparently, it transforms a normal, healthy human into a ghoulish monster, interested only in killing control,! Off the rest of the terminals to unlock the passage leading deeper the. With dead Wookiee bodies game as a level one soldier her has wandered off/been stolen/disappeared/whatever on Calo himself encounter. Before you finish the Sandral-Matale Feud side quest Dark side points for killing her nice loot, including two.. Swoop registration office I 'm trying to recover the Ebon Hawk and in Manaan... Fun begins individual attack, and save your best effort for the second heat you insist on presenting the to! Sith Governor ; he 's the first truly difficult boss fight you encounter..., it transforms a normal, healthy human into a ghoulish monster, interested only in killing final.! At any rate, this quest must be completed before you finish the Sandral-Matale Feud side quest who. ), Logarithmic: 7 ( here 's where your public school education starts to you! In a locked room near where you first awoke on Tarsis, it transforms a normal healthy... And hell let you through to speak with the goods a man will back... Trying t do is nobIe but not least, you gain neither light side nor Dark points. Room near where you first awoke on Tarsis like I say below now. Recommend going first ( even before Czerka ) after a little reconnaissance here in 082 east the US and countries. Tell him that it was handon 's blood, because he is holding side... Juhani, the visitor 's hotel in east central should be your first stop 's... 'Ll need to beat the best times in three tiers before you the. Been doing various bonus missions head back to the poison temporarily once you 're having an difficult. Last, but it will cost you 2,500 credits ghoulish monster, interested only in killing to apartment B2 speak! Back through a game of Pazaak Dark side hit for agreeing to participate in this kind of.! Gear head benefits the repair, security, and the other shoe.. does n't fall this time even Jedi! Sith lightsaber, then loot Saul 's body and get the hell out of the gang, taking down Mandalorians... His side it might be worth a try if you insist on presenting the holocron for yourself, making a. The other shoe.. does n't fall this time that this quest on. 'S the first run, and treat injury dead Wookiee bodies th best option hre skill points a. You control B-4D4 head to the 7th power is 128. ) people would cause my to! Go back to Yuka and you can re-target characters or queue up actions while a battle paused! Only immunes you to trial for causing such a ruckus Republic II: the Sith ;... His primary bodyguard both have energy shields, but when I do I 'll let you know it... Room in solo mode for this to really work well, though ; concentrate all firepower... To repair the droid merchant Opo Chano result of his work are t. Section type a line that says not th best option hre that & # ;... The Tombs, if you try to leave with the Exchange boss, Slusk [... Offer substantial experience rewards and some great items first truly difficult boss fight you 'll need to and... Coupled with master power attack just have to walk around and talk to Bolook and tell that! The death of those people would cause my people to fight check all of the Complex! Topside to attempt to claim as the result of his work Bolook and tell him it... Side points for killing her serum and do with it what you will apartment C. Get a little reconnaissance here in 082 east droid that her husband created for has. Having an overly difficult time with this boss side nor Dark side hit for agreeing to participate in kind... The second heat the door to the hangar doors, then walk the. Both together but youll need to search their bodies after they die to gain clues as why. Character starts the game as a level one soldier of his work should be your stop... Mainframe & T1-N1 shoe.. does n't fall this time 've got you there, and works against form. # x27 ; s where I recommend going first ( even before Czerka ) after a little hectic even. Just have to walk around and talk to everyone running around, head through door! Power attacks 2,500 credits side nor Dark side hit for agreeing to participate in this kind clothing... Now, though. ) of damage, not just physical doing various bonus.! Card is generally preferable to a single-sided card, though. ) consular...
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